Hmmr, well...
#1:
As for the platform movement, one way to do it is using
Fodo's (Custom) Platform Movement extension which is included in the Clickteam bonus pack 1 thing: (
http://www.clickteam.com/webftp/files/mmf2/Exts/MMF2ExtPack1.exe)
Not only is it way more stable and customizable than the built in MMF2 Platform movement, but it's capable to change which object it's controlling during runtime. Give it a shot.
(However, I'm not completely sure that it works with flash)
#1.5:
And - From the looks of it, you're making a side-scrolling strategy game ("worms-esque"). Given that you will be using the above extension, and figuring that there will be more than one player/infantry unit at any time, any not-currently-controlled units will become static (Stop moving and not answering to the laws of gravity, etc). To work around this, you could use the
ForEach extension to make sure that all those units stay on the ground:
http://www.clickteam.info/greyhill/r...rEachSetup.exe
... Doing something like this:
Code:
On ForEach loop "units"
+ Object "Player Unit" is part of ForEach loop "units"
+ Object "Player Unit" is not colliding with the ground.
> Set Object "Player Unit" Y to " Y("Player Unit")+2 "
Again, I'm not completely certain if this works with flash.
#2:
This should not be necessary. Are you sure the expression looks something like this?
Code:
Global Value A+"'s turn"
(i.e.)
Playername 1+"'s turn"
#3:
Assuming you know how layers work, a quick backdrop should work fine in a "static" layer - as in - one with zero coefficient in both X and Y scrolling. (
Not following the frame at all)
If the two extensions above don't work, I could try rooting out a work-around, unless anyone else already has.
In any case; Good luck!
