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Thread: Save backgrounds as compressed images within the game?

  1. #21
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    Konidias's Avatar
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    Quote Originally Posted by J3sseM View Post
    Sorry to double post!
    I checked your file, and indeed the .exe file is smaller.
    But when I checked your example in editor, it opens this memory calculator and it shows it's using already over 60mb.

    Is there somewhere a tutorial that helps understanding the memory perspective? How much would be OK to use for a PC game only?

    - Jesse
    60MB of memory is peanuts. Most PCs nowadays have 4-8 gigs of ram at least. I have 12 myself. I wouldn't worry too much about memory consumption in a PC game unless there's a leak where the memory is constantly climbing.

  2. #22
    Clicker Multimedia Fusion 2SWF Export Module
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    Quote Originally Posted by J3sseM View Post
    I checked your file, and indeed the .exe file is smaller.
    But when I checked your example in editor, it opens this memory calculator and it shows it's using already over 60mb.
    Huh, well I personally have no idea what that even signifies. 60mb seems way too much even if I had pre-loaded both of those images into active objects twice.

    Anyway it's probably large because MMF has to convert the images into the same lossless format in memory, in order to use them in the Active Object. You may be able to go around that by loading the images into an Active Picture Object instead of an Active Object, because active picture uses image files directly, but I don't know anything about memory usage.

    On the other hand, it seems to use ~15mb according to task manager, so maybe we're talking about a different thing, too.

  3. #23
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    Okey thanks guys!
    It's a bit confusing. Well I'll try to keep my memory usage under 1gb, should work in most computers that way.

    Cheers!

    - Jesse

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