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Thread: Different resolution options in mmf game?

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    Question Different resolution options in mmf game?

    I have so far created mostly games that target flash with a small resolution of 640*480. I have howevered been more and more interested to do something that target a more hardcore windows based audiance. Maybe something for Steam Greenlight and so on. There is one thing that I have never seen or read any info about however and that is how to handle screen resolution in "bigger" windows based games. Almost all games out there lets you choose different resolutions from 800*600 to 1640*1050 and so on in an options screen. How do you make this in a mmf application, and what extra things do you have to think about when developing for an application that should have an option menu to change resolution?

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    No one? Also if it is complicated to do this, is there some good way you can design a game to work with two resolutions without much hassle? For example if I want the exe version to be run in 1360*768 but the Flash version to be run in 640*480 without to much hassle?

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    It's probably not the exact solution you're looking for, but there is a workaround using the Windows Control extension that lets you rescale your frame. Hope this helps you out somehow.

    DW and BlazefireLP's Window Resize Method (COLLAB) v0.4B.mfa

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