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Thread: Max info that can be sent via lacewing?

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    Max info that can be sent via lacewing?

    Hi everyone.

    I was wondering if there is anyway of knowing the maximum amount of information that lacewing can send and receive at any given time, other than just brute force testing it. The reason is so that I can identify the maximum number of players my online game in development can support before bandwidth overflow and such becomes an issue, and it would be good to be able to figure out a worst case scenario.

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    It depends on how many the player's internet connection (and how many the server) can take. So no, there isn't a way other than brute-force testing it. You could hold a beta test to see how many players it can support, though. Make sure to give players an incentive to join the beta, such as doubling (or tripling) the in-game currency that they start with, or giving them something special for free that will require that you spend loads of in-game currency to get it after the beta.

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    This all depend on your server hardware, so yeah the only way you'll be able to test this is by doing actual stress tests on the server.

    I don't believe you need to worry about what Lacewing itself can handle... it is more about the server performance than anything.

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    Ok guys. Thanks for the info! It seems I will just have to stress test the server and see what it can handle.

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