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Thread: Touch Screen Button Detection off when stretched

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    WhatPixelYouOn's Avatar
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    Touch Screen Button Detection off when stretched

    When running the game at the standard screen size, the buttons function properly. But when I maximize the display the buttons no longer recognise a touch. Instead, the detection for the buttons remains where the buttons would have been while running at the un-stretched resolution. (So, in the upper-left portion of the screen)

    I've tried positioning the buttons as follows:

    [BUTTON] Set position at (5, 190)

    and this:

    [BUTTON] Set X Position to X Left Frame+5
    [BUTTON] Set Y Position to Y Left Frame-25

    Both methods have the same issue. Any ideas how to fix this?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    AyreGuitar's Avatar
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    WhatPixelYouOn - I thought Buttons were fine and it was only Active System Box that was off for pressing when run on PC - you might find this example file for not resizing the screen, but allowing you to scroll using cursor keys or mouse useful instead. Or I might have totally misunderstood your problem !
    http://community.clickteam.com/threads/78790-Running-640x960-(portrait)-screen-on-1366x768-PC-screen/page3

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    WhatPixelYouOn's Avatar
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    Thanks, I'll check the example in that thread when I get onto Windows. One thing I completely forgot to mention was I'm not using buttons! I should have said they're active objects, acting as buttons.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    WhatPixelYouOn's Avatar
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    I discovered the problem is only apparent on the PC. When running it on the simulator, it works fine. Even when filling the iPad resolution. I've not tested it on the device yet, but I don't see why it'd not work. Hopefully this info helps if anyone else encounters this!

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