User Tag List

Results 1 to 7 of 7

Thread: Layering Override Problem

  1. #1
    Clicker Fusion 2.5 Developer
    LavaFlaminG6's Avatar
    Join Date
    Dec 2011
    Posts
    41
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Angry Layering Override Problem

    Well, this is a pretty simple issue, that likely has no answer, but it's worth a shot:
    Certain Objects like the list object and (in my case) OpenGL seem to always override MMF2's layering system. Although I'm pretty sure I know why, I'm not going to say why I think it is because I know I'll sound stupid if I'm wrong. I'm trying to add HUD over my OpenGL object, so since it seems to overlap pretty much everything, I thought I would try making the HUD on a different frame and using the Sub-App extension, which still failed, even though Sub-App generally overlaps everything itself...

    This seems to be very problematic even back when I needed to use the list object behind other actives, but in that case you can create your own custom list object with strings and such, but I obviously can't create my own OpenGL... with strings...

    So there's my issue. Hopefully somebody knows how to beat this obnoxious system. If not, than... screw me.

    -Lava

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    There isn't any way to do it. However, you can make the OpenGL object slightly shorter than the frame itself, which would let you put your HUD above/below the OpenGL object itself. And yes, there are indeed games that have a dedicated area to the HUD, E.G Super Metroid:

    942773_20070827_screen004.jpg

    The top of the screenshot should show you what I mean.

  3. #3
    Clicker Fusion 2.5 Developer
    LavaFlaminG6's Avatar
    Join Date
    Dec 2011
    Posts
    41
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It seems silly to ruin the object's resolution and/or move the center-point of the aiming (which would be very confusing) when there's really no good reason why MMF2 users are limited extensively when it comes to layering objects...

    I guess we'll find another reason why MMF2 is pathetic every other day...
    Thanks anyways.

  4. #4
    Clickteam Clickteam
    Danny's Avatar
    Join Date
    Aug 2007
    Location
    United Kingdom
    Posts
    3,016
    Mentioned
    21 Post(s)
    Tagged
    2 Thread(s)
    The OpenGL window is a separate surface, hence it will override MMF2's display surface.

    You should render your HUDs visually in the OpenGL surface as sprites. It's not that MMF is pathetic, it's that these extensions are 3rd party, CT never has and never will said they support OpenGL and/or 3D rendering inside of MMF2 officially.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Danny View Post
    ...CT never has and never will said they support...3D rendering inside of MMF2 officially.
    There are the Hinkypunk objects, which are in development by someone who works for Clickteam (if I remember correctly, anyway).

  6. #6
    Clickteam Clickteam
    Danny's Avatar
    Join Date
    Aug 2007
    Location
    United Kingdom
    Posts
    3,016
    Mentioned
    21 Post(s)
    Tagged
    2 Thread(s)
    Quote Originally Posted by happygreenfrog View Post
    There are the Hinkypunk objects, which are in development by someone who works for Clickteam (if I remember correctly, anyway).
    Yes I know that, still there is no official word from CT on or about these objects.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    True, Danny. It does mean that there are some official 3D objects in development, though (if they are still in-development, that is).

Similar Threads

  1. Isometric Layering Platform Problem.
    By Kid_Roleplay in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 25th March 2010, 05:50 AM
  2. Iso Platform layering problem
    By Kid_Roleplay in forum File Archive
    Replies: 0
    Last Post: 21st March 2010, 06:39 AM
  3. Layering Bug/Problem
    By Fanotherpg in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 27th October 2009, 08:50 AM
  4. Override Input (for AI simulation)
    By Michael_Gummelt in forum Multimedia Fusion 2 - Technical Support
    Replies: 13
    Last Post: 20th July 2006, 01:46 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •