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Thread: Warning when creating build

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    WhatPixelYouOn's Avatar
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    Warning when creating build

    I've just installed the ctrlx.mfx extension from some sort of pack I found online, but ever since then I get an error message when I try and export my project to test in Xcode. I've only noticed it since then, but it may not be the problem. I have two versiosn of my project, one with touch screen controls added and one without. The one without will export fine, but the one with touch screen controls will not export without giving me this warning: http://i298.photobucket.com/albums/m...ps1b2cbfa6.png

    I have no idea what any of these objects are, and I'm positive I've not put them into my project. It will still create the build, but it just stays on a black screen in the Xcode emulator. I left it for 5 minutes and it still hadn't changed. My other version of the project loads up within a few seconds. I can just revert to my old project and start with the touch controls again, but I'd rather not as it took a while to get sorted. I'm only using Multitouch and active objects for the touch controls.

    Know what those extensions are?


    Edit: I can confirm that none of my projects will run in the emulator now. Only one of them gives me that warning on Building it though. This has only happened since today. I'm putting it down to that extension pack, as I've not updated the exporter/Xcode or anything else.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    AyreGuitar's Avatar
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    Longshot, but did you quit MMF2 before installing the extension pack? It might be that it's got a bit confused, so try quitting MMF2 (maybe even rebooting your PC) and trying again exporting a fresh XCode project (rather than application.cci)

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    WhatPixelYouOn's Avatar
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    Yeah I made sure to close it. I've since uninstalled and reinstalled it completely after rebooting and I can't get a blank app with an active object in it to run in the emulator anymore. Maybe it's a problem with Xcode all of a sudden..? I've heard people complain that the wait time for an app to load is very lengthy, but I've never had to wait very long in the past.

    Edit: I've tried with both the normal iOS Exporter and the current beta version.

  4. #4
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    ratty's Avatar
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    I had some weird issues similar to this a while back, though I can't remember just HOW similar they were. From digging and experimenting, it was determined that the ExtensionView program was the culprit. I uninstalled it, deleted the the listed extensions and rebuilt my the application for Xcode. Things worked at that point. Not sure if this is the same issues with the same resolution, but anything helps, right?

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    WhatPixelYouOn's Avatar
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    Thanks ratty, all information helps! I was wondering if anyone here could run this blank app with an active object in it for me? I've built it in MMF so it just needs extracting and opening in Xcode. This way I can tell if it's Xcode or MMF that's messing up.

    Link: https://dl.dropboxusercontent.com/u/...91/TESTAGE.zip

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Sorry for double posting, but I don't seem to have an "Edit" button anywhere..?

    So now I can get my games working in the simulator again... Only now I have to change the device once the simulator is running - the other day I'd simply run it and it'd load instantly. Strange. Also, I'm getting zero "issues" when opening my games in Xcode which is nice, not sure what changed though.

    MMF still gives me that warning message in my first post with my touch version of the project, but I'll go back to my old version and start coding the controls again. It won't take too long.

    (On a side note, MMF isn't letting me select numerous frames and delete anymore - I just had to manually delete them one by one. No idea why I'm getting all these problems all of a sudden...)

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