Perhaps this is already known when exporting iOS projects using the Unicode version of MMF2, but I was quite surprised that setting RGB coefficient (eg RGB(255,0,0) on an Active made it invisible on the device.

Am I doing something wrong? I realise I need HWA to see the effect on PC, which the Unicode version of MMF2 doesn't support, but had thought it would be fine on an iOS device (eg additive effect works fine on device)

I need the unicode version to localize my app (eg traditional chinese, simplified chinese, japanese, arabic, etc) as suggested in a recent email from Apple.

Any workarounds greatly appreciated!