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Thread: Exporter woes - Workarounds needed?

  1. #11
    Clicker Fusion 2.5

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    Quote Originally Posted by happygreenfrog View Post
    Possibly because MMF2 wasn't ever supposed to support more than 32 flags, and it wasn't supposed to support negative number flags?
    It would be nice if the program itself let me know anything about a 32 flag limit, then, instead of letting me go on thinking for a decade that things were different.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    I remember it mentioning it somewhere, but I forget where. Maybe it's just me remembering incorrectly, though.

  3. #13
    Clicker Fusion 2.5

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    Quote Originally Posted by happygreenfrog View Post
    I remember it mentioning it somewhere, but I forget where. Maybe it's just me remembering incorrectly, though.
    Well, now I'm thinking back to some mysterious bugs I've had where certain flags never seemed to work "properly" until I change them to a different number. It is entirely possible that for as long as I've been using click products (since a borrowed copy of Corel Click & Create when I was in high school) I've just somehow never noticed flags wrapping around after 32 out of sheer luck or otherwise.

  4. #14
    Clicker Fusion 2.5

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    Okay, I think I figured out a way around the player 4 trick. Leave everything as player 1, but set acceleration, deceleration, and rotation speed to 0, effectively making it so the player can't force the object to move.

    That *should* work. It better work. I have a whole game centered around the player 4 trick, and it's really annoying that it's not available in the iOS exporter.

    Edit: Yes, it seems to work just fine!

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