
Originally Posted by
OldLongDragon
This is cool. However it seems to involve a whole lot of gibberish machine language which can be difficult for somebody so graphically minded. It sounds cool if there was a way for Clickteam to do this without having to get into the source code. For some reason people want to analyse the raw machine language used here, when perhaps it's redundant and simply TMI. Even so, this makes a cool racing game but has limited applications only to a game of that genre which I am sure works for some people.
It doesn't involve machine language. The source code involves java, though. This is machine language, which I found here (scroll down to the "Assembly Language (for 32-bit Windows)" part):
Code:
.386
.MODEL FLAT, STDCALL
INCLUDELIB USER32.LIB
MessageBoxA PROTO :DWORD, :DWORD, :DWORD, :DWORD
INCLUDELIB KERNEL32.LIB
ExitProcess PROTO :DWORD
.CODE
Heading DB "Ian's Message Box", 0
Text DB "Hello, World", 0
Main:
INVOKE MessageBoxA, 0, OFFSET Text, OFFSET Heading, 0
INVOKE ExitProcess, 0
END Main
See the difference?