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Thread: help

  1. #1
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    help

    i am having problem. My player is a cloud, and can do 2 things, shooting lightning and making it rain. to do this, i have three of the same object (cloned ), 1 for shooting lightning (i set the lightning/rain as a launching animation) 1 for shooting rain, and one for taking damage (since the launching animations are technically part of the object, it was taking damage). It can fly (8 directional movement). I have a platform for the enemies to stand on, and my character will bounce if they touch it. However, the object to shoot rain does not bounce, and i cannot set it todo so in the event editor because it is classified as a background. i tried making another object (not visible at start) for this object to bounce off of, to no avail. please help (again) i'm sorry i'm desperate

  2. #2
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    nivram's Avatar
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    Use an active Object for the shoot object so it won't be classified as a background. I would also use three completely different actives for the cloud.

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  3. #3
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    the cloud object is not part of the background, the platform is. thanks for your reply though, anything helps

  4. #4
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    If you make each cloud a different active, you could also give them each the same qualifier to control them en masse for certain things.

    Ex. Say you want your clouds to scroll from left to right, and when they get off the right side of the screen they appear on the left side. You can compare the cloud qualifier's X positions and set them to the left side of the screen without having to check each cloud active. Qualifiers are really great!

    EDIT: Sorry did not read your post correctly, I didn't see that your player WAS the cloud, oops haha.

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