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Thread: Frame start with transitions questions

  1. #1
    Clicker Multimedia Fusion 2

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    Frame start with transitions questions

    Question regarding the start of a frame that has a fade-in transition:

    I have a platformer game where the main character sprite changes depending on what weapon they are holding (this is determined by reading a Global Value)

    With a fade-in transition however, the dynamic sprite is only loaded after the transition effect, which makes the character suddenly appear in the level unrealistically instead of already being there as the frame fades in.

    Does anyone know if its possible to get around this problem without getting rid of the transitions? I know the individual sprites can be given fade-in transitions, but it probably looks even worse if the frame fades in and then the sprites fade in afterwards.

    Thanks for any help

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    If your weapon is an Active, you should be able to place the sprite changing action in a Start of Frame event. If it's a different type of object, do the same, but make sure it has Create before frame transition ticked in its properties.

  3. #3
    Clicker Multimedia Fusion 2

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    Wow didn't realise that would be so easy to get around, thanks!

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