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Thread: Making something look jelly, jucy, bouncy

  1. #21
    Clicker

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    Quote Originally Posted by Konidias View Post
    I'd really prefer to avoid having to use an extension just to do this.
    Yes me to, as long as it is not supported by all runtimes. It could be useful to look at examples that use it though for reference.

  2. #22
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    I would like to see the code behind the breakout interface/menu. That would be useful to use in any game.

  3. #23
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    This is for Konidias:

    It's a little inelegant (I would have loved to do this entirely with sin/cos) but works. This example is a slightly simplified version of what I'm using for the title screen of the game I'm working on right now.

    transition1.mfa

  4. #24
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    I commend this thread for not being about how to make a Dead or Alive fangame.

  5. #25
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Quote Originally Posted by OldLongDragon View Post
    I would commend anybody with an original idea. Sometimes I question whether "fan games" are just a namby-pamby justification for plagiarizing, and even if my ethical concerns were moot, I figure you could get yourself in a lot of trouble for copycatting anything.
    I think you missed the joke :/

  6. #26
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    Quote Originally Posted by Pineapple View Post
    This is for Konidias:

    It's a little inelegant (I would have loved to do this entirely with sin/cos) but works. This example is a slightly simplified version of what I'm using for the title screen of the game I'm working on right now.

    transition1.mfa
    Nice example but I was looking more for something that moves to a target, overlaps it a bit and then comes back and settles to a stop. Also... you can use the simple ellipse movement and just set X radius to 0 to get an up and down movement like you're doing in the example.

    Here's an example of what I kind of want

    http://easings.net/#easeOutElastic (click the line graph to see the arrow animate like it should)

  7. #27
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    Quote Originally Posted by OldLongDragon View Post
    What joke was that? I wasn't laughing and I did not even know it was supposed to be funny. Sometimes, I do take things literally, though.
    OLD. You are correct, you do take things literally. That is the reason you need to be real carefull when to post and how to post. You also need to re-align your brain to type sentences that all forum members can understand what you mean. Stop scaring off new forum members by by implying that something can't be done when it can be done. Lighten up for "pete's sake".

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  8. #28
    Clicker Multimedia Fusion 2SWF Export Module

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    Quote Originally Posted by Del_Duio View Post
    I commend this thread for not being about how to make a Dead or Alive fangame.
    Now now Del Duio, I noticed that the latest Zelda game, Skyward Sword, had jiggle physics too!


  9. #29
    Clicker

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    Quote Originally Posted by OldLongDragon View Post
    What joke was that? I wasn't laughing and I did not even know it was supposed to be funny. Sometimes, I do take things literally, though.
    Captain Obvious to the rescue!

    Dead or Alive is a game series that is notorious for showing a lot of large chested women and focusing on only that. Hence the "beach volleyball" games which are just an excuse to show bouncy chests in every conceivable camera angle.

    You know... because the title was about how to make something bouncy... get it?

    Just another case of OldLongDragon typing before he does any research...

  10. #30
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    Konidias,..LMAO man!!

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