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Thread: Display mode "Fit Outside" shows blank screen!!

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Display mode "Fit Outside" shows blank screen!!

    Like the title describes, any app I set the display mode to "Fit Outside" displays as a blank screen when running it through XCode! Sound works fine, but nothing displays in the app.

    The same apps I tested with Fit Outside work fine when the display mode is set to "Fit Inside (black bars)" and "Fit Inside and Adjust Window Size."

    I need to use Fit Outside for this game I'm developing, so this is a very concerning bug!!

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    I've never used Fit Outside, but it might be your app's screen size is too big to display in that mode on your device (or it could be a bug as you suggest).
    What screen size is your app eg 1024x768 (and the device you're testing it on eg 960x640)

    If you think it's a bug, try to upload a simple example MFA to show ClickTeam (then it will get fixed sooner!) - handy tip - to make the MFA small enough to post on the forum, replace the iOS loading screens for iPhone and iPad with solid black which should reduce the zipped file size enough for most examples

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    640x960 Window Size, 640x1136 Frame Size. Set to Fit Outside, and tested on an iPod 4 (640x960), as well as all of the iDevice simulators on my Mac.

    I've attached a very simple MFA (saved as PC application to save space, convert it to iOS and select Fit Outside as the display mode):
    screensizetest.mfa

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    AyreGuitar's Avatar
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    Well, I've tested your example and it works fine when I try it on the XCode simulator (iPad 5.1) and my iPod touch 4G. I'm running 257-20 build of MMF2 and the iOS Exporter and XCode 4.6.1 on OSX Lion on my Mac. Perhaps your setup is different and that's why it didn't work?

    XCode can get a bit confused if you use the same bundle identifier for different apps on your device/mac. You might want to try:
    1. Cleaning (In XCode use the pull down menus Product > Clean)
    2. Deleting Derived data (IN XCode go to the Organizer in top right, Projects, select your app, then click the Delete buytton to the irght of the Derived Data path)
    3. Delete the app from your device
    4. Change the Bundle Identifier in XCode and MMF2 to something unique, eg add a number: com.BipolarDesign.ScreenSizeTest2 to make sure it knows
    5. Re-export as an XCode project with a new zip filename, eg ScreenSizeTest2.zip and use that in XCode

    Try giving your example screen a patterned or coloured background, in case the text is off screen, you should be able to see that it's displaying something other than a white screen.

    I gave the Active in your example a bouncing ball movement and added a simple condition to make it bounce when it went off screen, but I doubt that would have made any difference to it working for me and not you.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Thanks, I'll try all that tomorrow and report back.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    I'm using the same 257-20 build of MMF2, but I have the updated XCode 4.6.2, and my Mac Mini is running 10.8.4 Mountain Lion.
    And excellent, this seems to have solved my problem! Thank you!!

    Maybe you can take a look at another problem I am trying to figure out:
    http://community.clickteam.com/threads/81125-Can-t-figure-out-why-my-app-is-crashing-(xcode-output-included)

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    Glad you got it working. Sorry I can't help with your other problem...

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