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Thread: Code signing.... AAAGGGHHH!!!!

  1. #1
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Paul_Boland's Avatar
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    Exclamation Code signing.... AAAGGGHHH!!!!

    For the love of God, this can't be this hard!!!!!!! I have a new iPad game ready for testing on my iPad and no matter what I do, XCode won't port it over to my iPad because it says it needs to be code signed! I've read and gone through everything I can find online, creating keys and certificates and everything and NOTHING IS WORKING!!! This is just CRAZY!!!!

    Can someone please give me a STEP-BY-STEP 1-2-3 A-B-C instructions on how to code sign my Apps!!!!
    KnightTrek Productions
    http://www.knighttrek.com

  2. #2
    Clickteam Clickteam
    Jeff's Avatar
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    Sorry I don't have any advice.
    Code Signing on Xcode is just terrible -- In theory when I read thru the new procedure from Apple it sounded great.

    Still have not gotten it to work.

    Android code signing is a lot easier.
    Hopefully Apple makes their system easier to use.

  3. #3
    Clicker

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    Make sure you have a developer certificate and a distribution certificate. both need to be selected accordingly. Wrhen in doubt, clear them all out, delete them from the provisioning portal and try again from the start. I know how to do it just going through things but it's not solid enough to write out a step by step list for it. On my old harddrive there is a great bookmark from stack overflow that I used. If i can dig it up this weekend I'll post it. Until then, good luck. I HATED dealing with that stuff the first time through. It was SO SO SO confusing and annoying.

  4. #4
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Ah yes, the deadly combination of apple developer, iTunes connect, and Xcode. Once you've done it, it sort of makes sense, and you'll be able to go through it again, but the first time is a nightmare.

    It took me 2 weeks to figure out what to do, and I'm still not clear on the steps involved. Basically, you need to set up the developer certificate (first time only), the distribution certificate and the app ID in apple developer. download the appropriate profiles/certificates. get them into xcode somehow (I think you can just double click them once downloaded)
    Hmm.. I think there's something about provisioning your device too.

    I'd like to find whoever created this BS system at Apple and give him a good kick in the shin.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Koji_Kabuto's Avatar
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    When I launch my app "Color Machine" in iOS, it seemed more difficult to upload it to iTunes Connect, which programmed the game.

    In this Android brings a big advantage to iOS, but in counterpart is very easy to hack the.APK, which is bad and requires that almost the best scheme of business is Free to Play or advertising within the game.

  6. #6
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Well it only took three days but I finally got Pepoid for iPad onto my iPad and testing is underway. I followed this set of instructions from Apple:
    http://developer.apple.com/library/i...50/_index.html
    What a nightmare!!! This should be a simple matter of logging into my account and uploading! This is the most complicated run-around I've ever seen!!
    KnightTrek Productions
    http://www.knighttrek.com

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