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Thread: Server-side logic with lacewing

  1. #11
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    Konidias's Avatar
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    I don't get why you keep calling it "server-side logic". It's just logic... I think you aren't getting help or tutorials because what you're requesting doesn't exist. There is no difference between calculating 1+1 on a client and 1+1 on a server.

    DizzyDoo's tutorials don't need to cover server-side logic. It covers all the basics that you need to do what you're asking.

    Do you know how to send data back and forth between client and server? This is pretty straightforward... once you've connected to the server, you just use the send actions and you pick which data type best suits what you're sending.

    Then on the server, you have a "on message received" condition, and then you can have it do stuff with the data it receives. I'm honestly not sure how much easier that can be. I feel like you aren't even attempting to try this and are just waiting for an example to be provided for you. It's like asking everyone how to draw a line from point A to point B and we've given you tutorials on how to hold a pencil and how to draw lines, and all you have to do is actually try to draw the line, but instead you aren't bothering and are just waiting for examples of exactly what you want.

    Also good luck making your game with another tool. I would say MMF and Lacewing is possibly the simplest way of making online games that there is. So if you're struggling with this, I can't see how you're going to progress with anything else.

  2. #12
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    happygreenfrog's Avatar
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    Quote Originally Posted by ac3raven View Post
    I'd rather make my multiplayer game with some other tool if I can't get support for Lacewing at all. I find it incredible that there exists absolutely no example of server-side logic. Even an example of calculating 1+1 on the server side, then returning the result to the client when the client requests it. Even that would be a useful example for me to learn from. I'd rather not waste time and fumble around, struggling to implement the system I need in Fusion if it's going to be easier using SFML or something.
    I know for a fact that online multiplayer in other tools is just plain worse. I won't name what tool I've tried it in (I don't need to, though, as you might be able to guess), but I can tell you right now that it requires lots of complex scripting (the tool has a scripting language) in the other tool I've tried. And that wasn't even including server functionality (I'm not even sure if the tool I used supports using servers in online multiplayer).

  3. #13
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    Just glancing at documentation for SFML... yeah, MMF is 1000x easier than that.

  4. #14
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    That isn't the software I was referring to, it was GM (you probably know what that is short for if you know about the software in the first place (and if you don't, then don't ask, please)), but, based on what you said, I have the feeling that MMF2 is the easiest way to do it.

  5. #15
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    Quote Originally Posted by happygreenfrog View Post
    That isn't the software I was referring to, it was GM (you probably know what that is short for if you know about the software in the first place (and if you don't, then don't ask, please)), but, based on what you said, I have the feeling that MMF2 is the easiest way to do it.
    Oh no, I meant that for ac3raven... he was talking about moving over to SFML because MMF was too difficult.

  6. #16
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    have you even looked at the options that the lacewing server and clients do/provide? if you can't figure out what to do from there then im sorry you shouldn't be making an online game.

  7. #17
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    Is Lacewing run under a Linux OS?

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