Hello, I have been using the event 'No Sample Is Playing' + 'Once when Event Loops' at the beginning of some of my levels to trigger music for that zone, on the PC runtime it works fine but when play testing on iOS this event seems to be ignored, resulting in the music restarting due to the event every time the stage loads.

Music is set to play over frames and that works fine, it just seems to be this event.

*edit* to be more precise, it does not work as the screen changes but it works if the sample is stopped to play another, that finishes and then plays what the event tells it to. So it only effects start of frame or at least straight away after a loading pause.