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Thread: SubApp crashes main app

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    SubApp crashes main app

    I use a modal SubApp to pause my game, giving the player these options:
    1: Continue
    2: Restart current stage (forces main app to restart current frame)
    3: Quit current stage (forces main app to jump to a different frame)

    When the SubApp ends and the player has chosen option 2 or 3 the whole game crashes when restarting or changing the frame. Also happens if the SubApp is not modal.

    First I thought about a timing problem, but it doesn't matter if I wait some seconds after destroying the finished SubApp or if I don't destroy it at all.

    Edit: I noticed the same technique still works in my older games, which are Windows only. My current game is for iOS and Windows, I just set a flag and the app executes runtime-specific events. So, does the iOS stuff cause problems in the Windows runtime? This game is quite complex and there are zero problems, only the SubApp is somehow involved.

  2. #2
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    Try destroying the SubApp before the restart/end, or destroying all the objects within the subapp before it runs "end application". Might be an object that doesn't want to go.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    I tried to find out if a single iOS-related Object causes the problem and yes, it's the Chartboost extension. Once I remove it from the frame (really delete the Object, not just a destroy event!) everything works fine. I'll tell the developer about this issue.

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