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Thread: MMF2 can change execution order of the behaviors?

  1. #11
    Clicker

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    Konidias's Avatar
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    Quote Originally Posted by BackStaged View Post
    Yes but, it is really dumb to not use this feature Under the pretext "It's not ideal"..
    A feature not ideal is useless, Clickteam may want reconsider features for MMF2 or at least... 'unlock' the possibilities to move theses behaviors.
    I wouldn't say it's dumb to use less than ideal features... I would say that it's smart. If cars had an extra gas pedal you could press, which consumed twice the gas for the same amount of distance, and also stalled out your car sometimes... would you still use it just because it's there? Obviously not. Same with behaviors.

    Behaviors were an idea with good intentions but not implemented very well and overall they just hurt more than they help. I see a lot of beginners cling to behaviors because of their ability to be global and act like self contained little scripts... but it's really just digging yourself into a hole.

  2. #12
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    I think the software's versatile enough to allow for anyone to code their games the way they feel it works better, perhaps you're failing to account for that. Behaviours do wonders for some of the routines I need to have, and I'd otherwise have to copy/paste the code through all frames. Admittedly, had I foreseen the problems I'd have 7 years ago, I would've gone with a single-frame game. Still, I've found some hidden benefits with this multi-framed thing.

  3. #13
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    I used plenty of behaviors in my Mega Man game for the enemies and such and had no real problems. I did this because I made the enemies global objects and didn't want to clutter the global events page. Although that being said, the enemies weren't dependent on which order the behaviors were initiated in.

  4. #14
    Clicker

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    I made a simple example to check order of the behaviors.
    You can check order of inserted objects in a frame, look at the create object dialog.
    Execution order of the behaviors are dependent on it.

    Frame 1


    Frame 2
    Attached files Attached files

  5. #15
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    I never noticed it before, but it's also listed in that order at the object list dialogue if you select the "no" listing option:

    Screen Shot 2013-07-12 at 16.28.08.png

    Edit: Oh, nevermind. You can move the object order around whilst in the "no" mode. Would be cool if that also changed behaviour order

  6. #16
    Clicker

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    Yes you can replace the objects order in this list. But, it doesn't effect to order of the behaviors.
    I sent this suggestion to Yves for MMF3. Of course I'll very happy if it implement in MMF2.

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