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Thread: Active Picture in iOS

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    WhatPixelYouOn's Avatar
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    Active Picture in iOS

    Hi there,

    Just wondering how we specify the directory for an Active Picture in MMF2 when we want to use it on an iDevice?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    AyreGuitar's Avatar
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    AFAIK just add the extra directory before it, eg "myData/image.PNG"
    Just be careful since it'll be case sensitive on your iDevice

    There's a couple of ways you can include external images:
    1. Include it as Binary Data in the Data Elements
    2. Manually add it to your project in Xcode. Copy the files and folder over to the project on your Mac. Load up your project in Xcode. Right click your project folder in Xcode (in the left panel) and choose Add Files to <Project name>. Just make sure you set the option for Create Folder References for any added folders and you should be good to go.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    WhatPixelYouOn's Avatar
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    I used the directory: "Resources/graphic.gif" and added the graphic to the Resources folder through Xcode. Unfortunately this didn't work.

    What is this about including the graphic as Binary Data in Data Elements? I'm unfamiliar with these. I'd much rather have these graphics simply saved into the MMF application it's self as this messing with external files is going to get messy.

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    happygreenfrog's Avatar
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    Quote Originally Posted by WhatPixelYouOn View Post
    I used the directory: "Resources/graphic.gif" and added the graphic to the Resources folder through Xcode. Unfortunately this didn't work.

    What is this about including the graphic as Binary Data in Data Elements? I'm unfamiliar with these. I'd much rather have these graphics simply saved into the MMF application it's self as this messing with external files is going to get messy.
    That's what the Binary Data feature of MMF2 is. You can include files with the game/application itself, including images.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    WhatPixelYouOn's Avatar
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    Oh I see. Any idea why it wont load the Active Pictures I'm using? I checked upper/lower case characters.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    WhatPixelYouOn's Avatar
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    Oh it seems I misunderstood AyreGuitar's post. I've managed to get them working now. I noticed the directory didn't have to be changed in MMF at all, which I find strange - I'm not sure how it manages to find the images on iOS, but it seems to do so just fine. Thanks!

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