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Thread: ???!!

  1. #1
    Clicker

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    Exclamation ???!!

    I am going totally crazy over this. Am I crazy or is this some seriously screwed up bug??
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  2. #2
    Clicker

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    That's weird bug... You should post bug report to the Owner's lounge forum.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    It appears to be a bug with Cloning. If you Clone the Red guy, no matter what you set the new object's Value A to it will always read as the same value as Red. If however you create a brand new active object, it does not experience this bug.

    This is a really weird one though, wow!

  4. #4
    Clicker

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    How could something "basic" like this slip past testing though? It must be a new bug with later version of MMF?

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUnicode Add-onInstall Creator

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    Oh no, why... It works if you delete the objects when changing the frame or if you start just the second frame from the editor.

    Really strange. Hopefully someone from Clickteam can have a look at this.

    Btw. Can you cange the title of this topic? Maybe less people will have a look to a topic with title "???!!!".

  6. #6
    Clickteam Clickteam

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    Ah... It's due to the length of the objects' names.

    At runtime the name of the objects is limited to 24 characters, this limitation was not modified in MMF2 and we can't change it easily otherwise this would cause problems with some extension objects.

    This causes a problem in your application because these objects are global and MMF2 copies to the second frame the values of global objects with the same name (so it takes the first one it finds, as they all have the same first 24 characters).

  7. #7
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    Quote Originally Posted by Yves View Post
    At runtime the name of the objects is limited to 24 characters.
    Thanks for sharing this Yves, I was having troubles with some extensions and found this to be the problem rather than an error on my part.

  8. #8
    Clicker

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    Quote Originally Posted by Yves View Post
    Ah... It's due to the length of the objects' names.

    At runtime the name of the objects is limited to 24 characters, this limitation was not modified in MMF2 and we can't change it easily otherwise this would cause problems with some extension objects.

    This causes a problem in your application because these objects are global and MMF2 copies to the second frame the values of global objects with the same name (so it takes the first one it finds, as they all have the same first 24 characters).
    Ah yes that solves it! Would never have guessed though, is this something that will be updated? either to prevent from writing so many characters or making the bug not happen even if you do

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