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Thread: Question about sound data

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    Question Question about sound data

    Usually all sound data in application will load to RAM on before start of frame?
    Or it will load only use by current frame?

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    I think they load the instant you play them. As a result, you can make a loading frame that plays all of the sounds all at once after setting the main volume to 0, then stop playing all the sounds, then set the volume to 100, and then jump to the next frame. That way, all of the sounds should already be loaded.

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    The sounds data won't discard even if jump to next frame?
    MMF2 haven't way already loaded sound data discard from memory?

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    Quote Originally Posted by ASD View Post
    The sounds data won't discard even if jump to next frame?
    MMF2 haven't way already loaded sound data discard from memory?
    I don't know, actually: That's just the way I sometimes do it. I'm sorry that I don't have all the answers: Someone from Clickteam would probably know how it works best. P.S. There are two admins online, so one of them may be able to answer the question better.

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    There are options under Data Elements > to either Preload, load on call or play from disk.

    There is also the question of whether you are playing sounds 'Globally'. If you 'Play sounds over frame' then any existing sound currently playing will remain loaded even on the next frame load.

    *edit: to add 'currently playing'

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