User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16

Thread: Active Object Collision Mask

  1. #11
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    BartekB's Avatar
    Join Date
    Aug 2013
    Posts
    667
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Example in the attachments of this post.
    Hope you'll understand PMO now :P

    Things that PMO can:
    Make trampolines
    Create water-gravity-thing
    Double Jump
    Wall Jump
    All those fancy stuff
    :P
    Attached files Attached files
    - BartekB, a.k.a Uppernate
    Join the Click Converse Discord! - https://discord.gg/R3WuvF3mHr

  2. #12
    Clicker Fusion 2.5 Developer

    Join Date
    Aug 2013
    Posts
    21
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for your example BartekB. I had gotten the basics, but I'll still study your example because I know I'll want/need some more advanced stuff.

    I've got to admit, thus far everyone has been very helpful and friendly. Trught be told, it's not what I expected. I've heard some horror stories about the forums here, but so far, it's been tremendously helpfull.

  3. #13
    Clicker Fusion 2.5 Developer

    Join Date
    Aug 2013
    Posts
    21
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey Bartek,

    In your example, when the player is jumping and the arrow key is held, your player moves at at angle, which I would expect. I have the same event, but the stop all forward momentum and just jump striaght up and down. The only realy difference between our example sis I have additional animation states, but the PMO behaviours are the same (AFAICT). And I can't seem to get jumpthrough platforms working either... Could you take a look and see what I'm missing? This'll be the last time I bother anyone with this specific thing...
    Attached files Attached files

  4. #14
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    BartekB's Avatar
    Join Date
    Aug 2013
    Posts
    667
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    You've accidently placed "When object is on ground" in the wrong place.

    http://prntscr.com/1rbmm9

    Simply remove the highlighted "Object is standing on ground". That'll fix it.
    If you need anymore help / fixing, just PM me and I should reply to you
    - BartekB, a.k.a Uppernate
    Join the Click Converse Discord! - https://discord.gg/R3WuvF3mHr

  5. #15
    Clicker Fusion 2.5 Developer

    Join Date
    Aug 2013
    Posts
    21
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank you again, your help (eveyone's help) has been greatly appreciated.

  6. #16
    Clicker Fusion 2.5Android Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Wackyjackie's Avatar
    Join Date
    Aug 2011
    Location
    Poland
    Posts
    24
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Here, have the PMO example, from the Multimedia Fusion 2, Examples folder: https://dl.dropboxusercontent.com/u/...rmMovement.mfa .

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Collision Mask Help?
    By Eliyahu in forum Multimedia Fusion 2 - Technical Support
    Replies: 11
    Last Post: 3rd April 2011, 07:24 PM
  2. Active object collision mask
    By kacperus in forum The Games Factory 2 - Technical Support
    Replies: 2
    Last Post: 8th December 2007, 03:47 PM
  3. Bug: Collision mask
    By Sphax in forum File Archive
    Replies: 0
    Last Post: 11th August 2006, 01:48 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •