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Thread: About Pausing game

  1. #1
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    About Pausing game

    Hi,I'm new here.At first,please forgive my stupid English.I'm not very good at this.
    Uh...I'm working on a Castlevania-like game.
    I'm using MMF2 dev.
    I pause game with pressing a button (like start button) to "stop movement & animation",
    and cancel pausing with pressing the same button to "start movement & animation" for all the objects in the frame.
    It really works.
    Ooh.Here comes the problem:
    No matter what player do,pausing works very well when Simon is on ground.
    But if Simon jumps in to the sky and whipping or throwing thingy you pause the game then cancel pausing,the animation of Simon goes "stop" until he land on ground.

    So I want to know how do you guys make pausing?
    Is there any way better to pause game?

    Gosh,I hope you could understand what I'm saying.

  2. #2
    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-onInstall Creator Pro

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    You can fix it by End of pause -> animation -> start

  3. #3
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    OOOOK!!!Finally I've fixed them all!!!
    There was something goes wrong with the active group.
    Thank you so much!!!

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