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Thread: PMO and animated obstacles/moving objects

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Happy you brought the problem up. It made me find my old Gianna Sisters project out(can't believe I packed it in). Anyway, make sure you place your sensors after your player movement(should prevent them lagging if they are). You could also try telling your player to move in the opposite direction when the sensors detect a collision. So if you are moving right when your right sensor detects a collision with the moving obstacle, place your player to the left of the moving obstacle and tell the PMO object that you are holding the left input key. It might help smooth things out a little.

    If you want moving platforms that you can jump through, then you'll need to do something along the lines of what warmachine has said.

  2. #12
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    sorry if i bother you again, can you please post a working example?
    because in the way i programmed it is still a bit buggy. for example, if i jump in front of the moving platform, the collision will happen in the same frame for both the sensor and the player causing the bug to happen again.

  3. #13
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    never mind, i got it to work xD
    thanks again!

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    I'd started on making an example anyway. You can download it here: https://www.dropbox.com/s/izeae7zw5k...%20example.mfa


  5. #15
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    thanks!! you're the best!

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