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Thread: Spritesheet Woes

  1. #1
    Clicker Fusion 2.5 DeveloperSWF Export ModuleXNA Export Module
    Chloe's Avatar
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    Spritesheet Woes

    Well, as the title suggests, I'm working with spritesheets. I could easily just load into the editor, but the customization won't be there. I have a few options at my disposal,

    Load Frame: Great, but not exactly spritesheets. Which isn't an issue, but with many frames comes a lot of loading time.

    Active Picture: Seems like it would work, I currently use this for the level editor I've built, but it seems like you can only select a portion of the image with the create backdrop function. It's either a huge oversight or I'm just not using it correctly.

    Text Blitter: Neat. But doesn't let you scale the image. Lame.

    Surface Object: Someone mentioned it, but, sadly I can't test this out, as it seems like Looki's site is no longer around.

    Animated Picture: This works swimmingly. Buuuuuuut... can't change the colors.

    So, I can either go with increased load times with Load Frame, Very choppy movements with Active Picture, Scaling my images out of runtime with Text Blitter, a never ending quest for the fabled Surface Object which may or may not have anything to do with what I need it to be done with, or having to shell out a new image for a simple color change with Animated Picture.

    Surely there has to be a solution to this conundrum!

    I appreciate any assistance I can get!

  2. #2
    Clicker Fusion 2.5
    Del_Duio's Avatar
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    Honestly, I'd just load everything into the editor one frame at a time. I know it sucks and it's painstaking but hey that's animation for ya', it's not supposed to be easy

  3. #3
    Clicker Fusion 2.5 DeveloperSWF Export ModuleXNA Export Module
    Chloe's Avatar
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    Oh no, ease has nothing to do with it. In fact, I have a workflow I've developed that would allow me to export every single individual frame from my graphics editor correctly, and the ability to load in each frame without having to concern myself with trivial matters such as animation, direction, speed, etc. The issue I have here is that I desire to extend modification to the player, not just to myself. I apologize for not making that apparent.

  4. #4
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    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export Module
    Konidias's Avatar
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    I think instead of listing all the objects and pointing out what they don't do for you, it would be a lot better for you to just list the features you need... Like, explain to us what it is you're trying to do exactly... that would be a big help in letting us help you.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    There is a spritesheet import option in MMF 2.5 from what I recall For now, maybe this article will help? - http://www.create-games.com/article.asp?id=2261

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