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    simple questions

    How do you make an object transform into another object when it hits the floor?

    How do you switch between characters in realtime, one character turns into a beam and goes up into the sky and another person comes down in his place?

    How to make a character bounce back alittle bit when he/she gets hit?

    How to make a lifebar the easy way with a sprite?

    Why are the sprites in the examples static and not platform but they move just fine?

    How to control universal framerate?

    Why do people use static instead of platform for moving objects?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    Despite what you might expect, lots of these are actually harder than you might think. Where to start? Well, I guess I'll get started on it:

    Why do people use static instead of platform for moving objects?
    Because the built-in movements are horrendously buggy, so they make their own movements through code (there is a "set x coordinates" and a "set y coordinates" action, which is exactly how you do it). I've done it myself, so I have experience with it.

    Why are the sprites in the examples static and not platform but they move just fine?
    See above.

    How to control universal framerate?
    Please elaborate. Universal framerate? Do you mean the computer's entire framerate, or just your game's framerate? If you just want to change the framerate at runtime, then there is an action under the storyboard object to do just that (bottom of the list of actions for it, though).

    How to make a lifebar the easy way with a sprite?
    Erm, do you mean an active object? If so, then there isn't an "easy way" to do it with just an active object. Counter objects are the easy way to do it (set it to "horizontal bar" or "vertical bar").

    How do you make an object transform into another object when it hits the floor?]
    A. I don't know what you mean for sure.
    B. If you mean that you want an object to have a morphing animation, then that isn't really something that is done by MMF2, that's something you'll have to hand-make (or use some graphics program that can make a morphing animation for you).
    C. Again, I don't know what you mean for sure, so can you please elaborate?

    How do you switch between characters in realtime, one character turns into a beam and goes up into the sky and another person comes down in his place?
    It's hard to explain, but a lot of that is just animations. I can't really make you an example right now, as I don't have MMF2 on this computer right now, though that's the best way for me to show you how to do it.

    How to make a character bounce back alittle bit when he/she gets hit?
    Depends on the movement you are using. If you are using the built-in platform movement, I advise you start using the Platform Movement Object instead, it will make things (including what you are asking about) much easier. If you are using something else, could you please tell me what you are using?

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    I've already figured out how to make he/she transform when hitting the ground but it requires a cloned object with different animations, fairly simple.

    for the switching out part I might have to create an invisible collision on the ceiling but the tricky part is finding out how to go about adding the events.

    Now i do not know how to make gravity manually though.

    Charge shots are also a mystery.

    I meant video game framerate.


    Also random question can this program make Srpg's?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    MMF2 can make any kind of 2D game, technically,so yes, it can make SRPGs. Also, I forgot to welcome you to the forums. So, without further delay, welcome to the forums!

    Anyway, you don't have to make gravity manually. There is an object called the Platform Movement Object, and you can download it here (doesn't work in the demo version of MMF2/MMF2DEV or the full version of TGF2): http://community.clickteam.com/threads/35860-Bonus-Pack-1?highlight=platform+movement+object

    Also, if you want a completely custom movement, check this out (it should be able to work in the full version of TGF2/Demo version of MMF2/MMF2DEV, as far as I know): http://community.clickteam.com/threads/49498-Platform-Widget-Contest-Entry?p=418472&viewfull=1#post418472

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    For the lifebar thing just use a counter and set it up as "animation" in its properties. From there you can draw whatever sprites you need to show life values (ex. when healthy it looks like a normal face and the closer you get to death it turns into a skull or something).

    Make sure to set its min / max values correctly or it won't display right though. This can even be done during runtime if necessary.

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