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Thread: Game Icon editing woes (alpha channel?)

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    swerdmurd's Avatar
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    Game Icon editing woes (alpha channel?)

    No clue what I'm doing here.

    I have no interest in using alpha for anything except runtime transparency effects, and as such have no use for the channel at all in the image editor.

    I'm setting up an app icon, and I have no clue what to make of the alpha channel - how to erase it, why setting the settings the same way as a normal active object prevents me from drawing anything at all and arbitrarily changes the default pallette to some super weird 256 color pallette with like 20 shades of the same color red....

    Basically I don't know where to start. I want a clear alpha channel, I want these icon images set up the same way my normal, alpha-less images are (so I can make a square icon), and I want the normal palette back. None of that seems possible.

    Every other active object still has the correct palette - but now, all both the 16bit and 256 color icon pallette's are identical.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    swerdmurd's Avatar
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    after a quick look through Koobare's image tutorial, everything makes sense except why my pallette changed... And there wasn't any info on how to fix that.

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