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Thread: Angle = Angle +0.3

  1. #11
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    SolarB's Avatar
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    "Ask me why I'm not a comedian."

    "Why are you not a co..."

    "Timing."

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
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    lol... yes, basically I ended up using whole numbers (+1 and -1) and changed the timing on the events. I found going to 00:00:10 to be too jerky, so i convinced my business partner on this game to agree to a faster rotation for the rings. 00:00:03, 00:00:04 and 00:00:05 were the different timings...

    LB, I'd love to know your thoughts on why you don't use timing events? I've never had any issues with them but am very interested. If there's something i don't know and should be avoiding, i'd like to learn about it!

  3. #13
    Clickteam Clickteam
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    Tuna, it's just personal preference. Either you go all-timer-based or all-frame-based - you can't mix the two without headaches.
    Working as fast as I can on Fusion 3

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