Hi, I've been using MMF2 for a couple years and haven't been this stumped since I tried making a turn based combat engine.

-I have a group of active objects with the Enemy Qualifier.
-When the main platformer character walks into an invisible active object serving as a sensor, one of the enemies (The closest) changes to its Launching animation.
-When the Launching animation plays for an active object with the Enemy Qualifier, it is set to launch a bullet every 1 second.

The result is that the Launching animation plays but no bullets appear.

My bug tests:
-If all Enemies are set to Launch every 1 second, regardless of player position, the bullets will appear, but they stop at seemingly random times.
-I tried making the senor active objects change the alterable values of each enemy and then setting the Enemies with that value to launch bullets, but it didn't work either.
-The bullets are at the front most layer of the frame.

Basically, my hopes of making the enemies shoot only when the player reasonable distance aren't going well.

I attached an mfa file with a simplified version of the level: Example.mfa

Thanks!