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Thread: Loading a pallet for an active object with index colour

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    Loading a pallet for an active object with index colour

    oading a pallet for an active object with index colour
    Is there anyway to do this


    So say I import a graphic with an index pallet lets say red.

    And I want to load another pallet when it collides with another object lets say blue, is there an easy way to load a pallet into mmf2 with for just that active object?
    Thanks

  2. #2
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    I don't think you can load palettes into active objects at runtime using an action.
    Not sure if it helps, but you can use RGB coefficient to tint your active to red, blue, etc - requires HWA (so use Direct3D in runtime options)

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