12th November 2013, 12:34 AM
IOS 7 RUINED my game on iphone 4
So, i have confirmed that my game, that i've spent nearly 2 years working on, which played PERFECTLY on iPhone 4 on IOS 6 has been ruined by IOS 7. Two identical phones, one running ios 6 and the other running ios 7 are proof...
by removing iphone 4 from the "playable on" devices, how many devices am i losing?
I know Apple crippled iPhone 4 intentionally, and it makes me so mad! I want to see Apple burn for this, but I so badly want to milk the cash cow that is Apple... what can we do?
ok, forgive my whining...
12th November 2013, 01:27 AM
There has been a few reports of MMF games running slow on iPhone 4. Don't be quick to jump at iOS7 being the problem Hopefully Clickteam can look at the problem (if there is one) and fix it.
If you need it to be fixed quickly, roll back your iOS exporter install to an earlier version where the iPhone 4 bug wasn't present.
12th November 2013, 08:38 PM
well, it was working fine on IOS 6... so you tell me, works great on IOS 6, barely runs on IOS 7... seems obvious to me that Apple is up to their same old tricks.
12th November 2013, 10:02 PM
Is that Anders is working on this, many have reported bugs of the exporter in iOS 7, send him a private to see that he tells you, but it is super busy as the staff of Clickteam with Fusion 2.5.
13th November 2013, 05:07 AM
Seems like this is a reoccurring issue with iOS... do they release early builds of their OS patches to developers? This would effect games across the board if developers don't test their games pre-release. In the end they only hurt their own reputation by not giving developers a 'heads-up'.
13th November 2013, 05:26 PM
I'm reading dozens of places where this is being reported, its not exclusive to MMF developers...
13th November 2013, 06:15 PM
Yeah, it is an iOS 7 issue, from what I've heard. It's such a big problem, as a matter of fact, that even Apple's own apps will crash on it, from what I've heard. I've also read a few guides on reducing the lag, but it can't remove it completely, and it needs to be done on the user's end, since it involves changing a bazillion different settings, which, of course, can't be changed by iOS apps, as far as I know.
13th November 2013, 10:52 PM
yep, so, as i was saying, at least for now, iPhone 4 and my game are no longer compatible... that really stinks.
15th November 2013, 06:58 PM
I was lucky enough to recruit a native X-code pro to help profile performance issues with our games, according to him alot of our issues stem from the virtual machine aspect of MMF2 created projects.
20th November 2013, 09:36 AM
This may be a very stupid question, but are iOS 7 something you get when asked for updating when you connect your phone or tablet? (I have always declined any updates asked of me)