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Thread: Animation Sequence not working

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    Clicker Fusion 2.5 DeveloperSWF Export Module
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    Animation Sequence not working

    HI, I just recently bought MMF2 and am working on a game. I can't get the climbing animation sequence to run when he climbs a ladder, just the first frame of it. The walking sequences run good. I have loop checked in the climbing animation sequence, and put the direction tabs to up and another to down with the same sequence in it and it matches what happens when there is a collision with a ladder. Anyone have any idea what I'm doing wrong? Thanks

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    Well, first off, are you using one of the built-in movements? Second off, if not, are you using the Platform Movement Object? Third off, could you perhaps upload an MFA file that re-creates the issue so we can take a look? It doesn't need to be the original MFA file, just something that uses the code from it that doesn't work.

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    thanks for responding, I imported the animations t an active object which is the player object, I have the player object on static, but I tried changing it to platform to see if it made any difference and it didn't. When the player object collides with the ladder object, which is also an active object (not a ladder object) I put change animation to "climb" in the player object in the event editor. The animation works when the player object is not colliding with the ladder, but the player object won't animate when touching the ladder and going up the ladder. I tried to attach an application file but the browser wouldn't accept it and the MMF2 file. If you know what's wrong let me know, but if you don't know without the file attached that's ok I'll keep trying to figure it out. Thanks

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    If the MFA file is larger than 1 MB, then I don't think it will let you attach it. Try putting it in a ZIP file, and then see if it works.

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    I compressed it but it's still 10 MB from 30. Sorry. If you have an idea what could be wrong let me know, thanks.

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    How about you try to upload a file that re-creates the issue instead of the full file? Ya know, basically, use MMF2's "save as" feature to make a copy of your game, delete every object that isn't related to the issue, and delete events that aren't needed to demonstrate the issue. You can also replace all the graphics with something simpler, if you want/need it to be even smaller E.G. constantly flickering between a red and green box for the climbing animation, constantly flickering between a blue and purple box for the walking animation, solid yellow for the standing animation, etc.

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    ok I was able to do what you said, and you control the player with the wasd keys. The animation works when he is running but doesn't when he is climbing as you can see when he climbs the ladder. Thanks a lot for your help. If you have any questions about it let me know
    Attached files Attached files

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    Okay, the problem was that the event that played the stopped animation was making the climbing animation constantly restart. I've attached a working version of the example, though that is the only thing that was fixed (I found quite a few other bugs as well, but that is for another time, I guess (or maybe you can fix them yourself (the only way to found out if you can is if you try to))).
    Attached files Attached files

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    Cool, thanks a lot for figuring that out for me. I just started using this last week, so there are probably a lot of things I don't know. Thanks again.

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