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Thread: Help me decide, is $2000 worth giving away mobile revenue?

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    Clicker

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    Question Help me decide, is $2000 worth giving away mobile revenue?

    I need urgent advice, so I am posting this in both android and ios forum.
    I have a game in bidding for Flash. I have got two identical bids, but one is worth $2000 more then the other but wants 100% of earned android and ios mobile revenue in exchange.
    Which one would you prefer? $2000 upfront, or to go with self release on mobile and hope to earn that money and more?
    Right now $2000 extra sounds intriguing to me, considering my two past mobile games (bad ones) have earned about $10 combined.. :P This game is better then those games though.
    But I don't know, it seems you can earn a lot more to in mobile over time?
    What are your experience, what would you choose?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    a bird in the hand is worth two in the bush... or so the saying goes.

    Ultimately, this is your call to make. The big question is, do you think the game will earn that $2000 or more?

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    Clicker

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    Just want to say this have been "solved" But thanks!

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    does solved mean you sold the rights? just curious what your choice was!

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    Yes, instead of taking the bid that was $2000 more then the other bid, but for a 0/100 split I negotiated that so the bid was now $1000 more, but instead with a 50/50 split.

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    That's probably the way I would have went too. You just never really know how the game will sell on the mobile app stores. It may start off very very slow, but then out of no where sell a million copies and you get 0% from that.

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