Hey guys!

I'm trying to simulate ymouse with right stick. I use Joystick 2 extension.
I successfully used raw y-rotation to do this with a little tweaking.

Possible problem however is that it relies on y-rotation values.
For some reason it seems that my raw y-rotation starts from around 32000 and is 0 when I go all the way up. I'm using wireless xbox 360 controller.

So I asked my brother to check what values he get's with his PS3 controller:
It starts from 0! So this means my code would not work for PS3 controller. I also ask him to check his wired xbox 360 controller and it also starts from 0.

I'm bit confused, my controller works perfectly in any game I play so this is bit tricky but the raw y-rotation is totally different.

I was hoping that people with different kind of controllers could quickly check their value range?

Simply add a Counter and Joystick 2 object.
Always -> Set counter -> Get Axis Values -> Raw y-rotation.

or:

Counter and Joypad object.
Always -> Set counter -> RawR( "Joypad object", 1)

If you could report back:
1) The value when you don't touch the right joystick. Let us call it "Default value".
2) Min and Max values, from down to up.
3) Your controller and if it's wired or wireless.

EDIT: It seems he accidentally put wrong axis... All cool!
Thou if you have different controllers I would not mind hearing the values.

Huge thanks for helping me out!

- Jesse