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Thread: MMF 2.5 - Any sort of Zoom Out feature?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    WhatPixelYouOn's Avatar
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    Question MMF 2.5 - Any sort of Zoom Out feature?

    I'm developing a pixel art game. I give the user the option to display the game at 2x the original size, which stretches the pixel art. I recommend doing this as the game window is a bit small at it's default size.

    The problem comes with the comic strip story telling, as this is all hand drawn artwork and it looks terrible with the pixelation that occurs due to the game running at 2x the native resolution. It looks great for the pixel art though. I'm wondering if there is a way I can have the doubled sized window display more of the frame area during the comic strip frames? I seem to remember someone saying MMF 2.5 can do this?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    There is the new screenzoom object but I believe it's HTML5 limited right now, and will have problems with any C++ runtimes.

    What would be nice is having a game set a res and size on bootup, unless 2.5 snuck that feature in. It would be good as you could use a launcher exe or some other option to set screen res and size in an ini file for the game to see on boot up.

    Example, I have to manually change the screen width and height sizes when testing my game between iOS and PC runtimes due to wanting the pc version to be half of 720p but the iOS version being half of iPhone 5 retina, both are different values.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleXNA Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    How are you zooming in to 2x? BTW I'm making an iphone game...

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    I'm doubling the window size (With Window Control Object) and stretching the images across the window, so there is no actual zooming going on.

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