My mmf2 game that uses Mokhtars Integrated Path Planning Object seems to crash when I run it in 2.5, and I've narrowed it down to that object. Because of the nature of my game, top-down pathfinding for about 20 objects is essential.

It seems to work when i add it to a new project, it's probably because it's buried in loops and whatnot, will probably have to dig around to find out why it crashes now

My question is has 2.5 added any features or options that makes making my own pathfinding easier? If not I'll have to just continue developing in MMF2 for now