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Thread: Screen sizes....?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    Screen sizes....?

    How would I get the game to fill the screen without losing graphic definition? I'm new to Android, so this is all new to me. Any help would be great.
    Thank you....
    Images attachées Images attachées

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    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleInstall Creator Pro

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    In the application properties, there's a tab for the Android exporter. In there you should find some settings for the display. Like which orientation and how you'd like it to fit.

    From looking at your screenshot, my best guess is that you'd want it set to:
    Screen orientation: Landscape
    Display: Fit inside (with black bars)

    If you're wanting to put the game in full screen, uncheck the "Display status bar" box just below those options.

    What I've been doing is experimenting to see which one fits best. The size of your frame/application is also important too, as Android comes in all sort of shapes and sizes.

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    Clickteam Clickteam
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    Also unchecked heading so no title will be shown
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    Thanks guys,.it's getting there.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Quote Originally Posted by lh37 View Post
    In the application properties, there's a tab for the Android exporter. In there you should find some settings for the display. Like which orientation and how you'd like it to fit.

    From looking at your screenshot, my best guess is that you'd want it set to:
    Screen orientation: Landscape
    Display: Fit inside (with black bars)

    If you're wanting to put the game in full screen, uncheck the "Display status bar" box just below those options.

    What I've been doing is experimenting to see which one fits best. The size of your frame/application is also important too, as Android comes in all sort of shapes and sizes.
    You mentioned that Android comes in all shapes and sizes, so how would I compensate for all the sizes. Like a one size fit all. My games window size is 640x480. It did help with the settings you both suggested, but still not full screen. See pictures of it now, much better, but not full screen yet. Game plays great on my phone. No lose of speed at all.
    Thanks guys....
    Images attachées Images attachées

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    The white bars are there so it can keep the aspect ratio without it stretching outwards. Stretching it outwards to fill the entire screen usually isn't a desired way of doing it, as it can make graphics look a little bit strange in some cases. If you want the white bars to become black instead, then you need to change the "border color" setting to be black instead of white.

    EDIT: Also, you should probably read this guide: http://community.clickteam.com/threads/74189-Scaling-for-iPhone-5-and-iPad-HOW-TO-DO-IT-RIGHT

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Thanks HGF, i changs the whit border to black and it looks much better. I thought the link you posted was for iOS only. I will check it out. Thanks again.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    Depending on how it easy it to implement in your game, what would look much better is if you set the frame sizes to 800x480 (which is a common android resolution), and use the "fit inside and adjust window size" option (keep window size 640x480, on many devices it will show 800x480) then you have to make sure the frame is centered properly, and some elements such as score and fuel would look better if you set their position at start of frame calculated using X Right Frame and X Left Frame.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Thank you, but if I change the frame size now, it would be a task as most of the events are within the 640x480 frame size now and I would have to move a lot of things around, but my next build will be what was suggested above. Thank you for taking the time to post.

  10. #10
    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-onInstall Creator Pro

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    Is there any way to auto adjust frame size to screen size of our device? For example if I have two smartphones one have screen resolution 1280×720 and second one have 800x480 so how I can set game to auto adjust frame size?

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