In my side scroller, I want to make the runtime window bigger (ie zooming) without using "Change Resolution Mode," since that decreases the sharpness. I'd rather be able to resize the window to make it larger but without distorting the graphics. How do I determine the exact window size to do this? There has to be some calculation I can perform to determine the X and Y, but I can't think of it...instead, I keep playing around with different window sizes, but I never arrive at the size that makes everything look normal. I know this is somewhat hard to explain...I'll try again if I'm not making any sense...