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Thread: Testing the Angle of a Physics Object?

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    Clicker Fusion 2.5 Developer
    LavaFlaminG6's Avatar
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    Question Testing the Angle of a Physics Object?

    Hey guys,
    I am making a game that involves platform player objects being knocked around like physics objects on demand. This involves the player object switching back and forth between 2 movements, 1 of which is the physics platform movement, and 1 is the static physics. For some reason, whenever the static physics changes the angle of the object, it seems like there is no way to set it back to 0 when I switch back to platform movement. It's almost like there is a separate angle value for physics that cannot be modified?

    Maybe there is a way to modify this angle that I have not tried or am missing, but I have tried editing the angle many times on many different occasions and it seems like regardless of the angle being set to 0 (and I have seen the angle is 0 in a debugger), the object is angled like it was when it was in the static physics movement.

    Any ideas?

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Stephen's Avatar
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    Try using directions instead of setting the angle. This works fine for me in 2.5.
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  3. #3
    Clicker Fusion 2.5 Developer
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    I am already using left and right for the platform movement if that's what you mean, but I tried that anyhow and nothing happened unfortunately. It seems as if, while in platform movement, the direction is always 0 or 16.

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