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Thread: Laggy scrolling

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Question Laggy scrolling

    I recently noticed that when running through my level the screen occasionally lags a bit like every 3 seconds when scrolling.
    The player's footstep-sounds are also stopped for like a ½ sec when the screen lags, making me think that it's not only the screen scrolling that lags.

    The display is always centered at 0,0 from the player.

    The resolution i run the game in is at: 384x216 and the current level size is at 2700x216.

    - I am using the ultimate fullscreen extension. I've also tried changing it to MMF2.5's ordinary fullscreen, but the result is still the same.
    - I've also tried changing the camera to follow a completley different, non-event-related object to scroll through the screen, but no difference.
    - Turning off/on V-sync or changing the display mode to Direct3D 8 or 9 or even Standard doesn't change anything.
    - Taking away all of the level's layers and just keeping one doesn't change anything.
    - Reducing the level size from 2700x216 to 1000x216 doesn't change anything.


    I've attached a link here for a sample of the problem: FILE you can notice the subtle lag in the scrolling while the object scrolls through the level.

    Any ideas of what can be causing the scroll-lag ?

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Just a thought. Have you compiled a windows .exe and tried it on another computer to test for lag? Could be some background task on your machine using processor cycles..

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    I just did, I included the file in my post now.
    Still same problem :\

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export Module
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    It would be more helpfull if you given the example instead of the exe. But anyways, it looks to me the scrolling is not the problem, the movement of your active is stopping every few seconds, and you can easily see it even before the scrolling occurs, you should probably check your movement event...

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    I found the problem.
    I used the Joystick 2 Object as movement for my gamepad and I had the box "poll for new devices" checked, which I unchecked, and this seems to have solved the issue.

    Thanks anyways guys!

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