User Tag List

Results 1 to 2 of 2

Thread: Action occur twice on the first object created

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

    Join Date
    Mar 2007
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Question Action occur twice on the first object created

    So I have the events like this:

    Numbers of "Active 1" < 10
    -create "Active 1" at x100,y100
    -set Alterable Value A of "Active 1" to NObjects "Active 1"

    With events above, it should create 10 Active objects with Alterable value A spreading with numbers 1-10. However, the Alterable Value of first object created is also 2, why?

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

    Join Date
    Mar 2007
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It actually has been asked before, problem solved, no need to answer.

Similar Threads

  1. Running loop in background while other events occur?
    By ogrgkyle in forum Multimedia Fusion 2 - Technical Support
    Replies: 10
    Last Post: 29th October 2013, 04:37 PM
  2. [BUG] Create object if flag is off, and assign something to the created object
    By Popcorn in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 24th January 2013, 11:01 PM
  3. Assign random created object to another created object
    By wizlore in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 12th November 2011, 11:53 AM
  4. Object created at runtime
    By Nick in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 26th May 2007, 02:18 PM
  5. Will problems occur if my game is too big?
    By Mantoid in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 12th August 2006, 07:07 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •