In my project I have an active object that creates a fake "border" (at top and bottom) in the intro sequence. However, it looks very odd in fullscreen mode as the real borders on left and right are using true black (transparent)
How can I use the colour BLACK on an active object, NOT brown, or dark red (8,0,0) in mmf2?
There are two "blacks" in the palette. The one at top left (0,0,0) which converts to dark brown/red during runtime. And the darkest grey (which is not black either)

Note, it must be in an active object. And it cannot be "transparent" as then the objects underneath the (fake) border will be displayed (which is why it needs to be an active object border)

Thanks in advance

ps. I have read similar topics on this but they suggest using "transparent" which is no good to us in this instance (although, that has worked for other areas of the project, where the colour black was needed)

edit: I may have resolved this myself actually! I used the layer feature and created a solid quick backdrop with black. Will leave this up, incase it helps others though.