User Tag List

Results 1 to 3 of 3

Thread: Paralax/delta scrolling like movements on floors?

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
    N64Mario's Avatar
    Join Date
    Nov 2008
    Location
    USA
    Posts
    1,308
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)

    Paralax/delta scrolling like movements on floors?

    You know like in some fighting games how some floors have a weird parallax movement. I think in some engines, the floor BG sprite is like one whole sprite, but uses some delta/angle values and some stretching parameters to make it look that way when you move back/forward on the stage.

    Is this something that can be done? I mean, I am familiar with regular parallax if certain backdrop objects are separated, and are moved backwards either +1, +2, or +3 based on how far back they're supposed to be. But what about certain tiles that use stretch/delta valeus to give the effect of larger sprites?

    In other words instead of dealing with a bunch of '50 x 1', pixel high floor tiles at the bottom for the parallax effect, I would want like 1 whole floor object that gives the same effect to reduce the # of objects on the stage. This is what I am wondering about here.

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
    N64Mario's Avatar
    Join Date
    Nov 2008
    Location
    USA
    Posts
    1,308
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Doesn't work with CTF2.5 installed. Probably because I haven't installed all the bonus/extension packs. Trying to decide if I should go ahead and install all the ones listed on the side bar that go with MMF2. :-/

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
    N64Mario's Avatar
    Join Date
    Nov 2008
    Location
    USA
    Posts
    1,308
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Care to explain why the extension packs won't work on 2.5? Is it some compatibility issues? Not designed to work with CTF2.5? I figured if I install those, it would fix some of the examples from not working.

Similar Threads

  1. Replies: 5
    Last Post: 29th December 2013, 10:48 PM
  2. Delta Time acting wierd?
    By Outcast in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 22nd November 2013, 02:54 AM
  3. Box2D - using complex shapes for floors
    By ac3raven in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 22nd February 2012, 12:52 AM
  4. Correct way to calculate a delta time on MMF?
    By BHGames in forum iOS Export Module Version 2.0
    Replies: 5
    Last Post: 3rd July 2011, 03:28 PM
  5. About Paralax Scrolling
    By AllistairF in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 18th August 2006, 06:09 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •