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Thread: Ragdoll man

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    Clicker

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    Ragdoll man

    I did this example of ragdoll man. I have been using it to test joints.

    Some observations;
    Joints are sloppy - they are not "locked hard" to each other

    Revolute Joints.. when setting the Joint Upper and Lower Limit, your input is; [First object], X,Y [Second object]
    This is a bit strange to me. What does the X/Y corespond to, because the Limit Joint doesnt seem to work - Or I cannot make it work

    Distance Joints I am having the best results with; but again (sloppy joint) * this is with elasticity set to 0
    Attached files Attached files

  2. #2
    Clickteam Clickteam
    Jeff's Avatar
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    Nice example!

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    This is a bug. Can you post it in the bugbox?
    Joints sustain a certain amount of force and then they break. It is Box2D, and I cant do anything against it. You should reduce the density of your objects to make them lighter.
    Very nice example...

  4. #4
    Clicker

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    i tried making objects lighter.. i will resume the example with the newer build though.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    nice example...it's possible to limit the rotate angle of the character parts? for example....restrict the head to make a angle that will be very strange to the body....

  6. #6
    Clicker

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    nice example...it's possible to limit the rotate angle of the character parts? for example....restrict the head to make a angle that will be very strange to the body....
    this was made in beta - when things like joint limits etc were not working.

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