I didn't know there was an option to program save and load states like in most common emulators, or positions of our games via storyboard controls events. I always thought this was handled via extra objects such as INI, INI+. But saving positions makes this a lot easier! Is this a new feature in Fusion 2.5? Or was this feature in MMF2, and I just missed it?

Also, setting the frame effects via storyboard controls new too? I can't recall ever seeing it, or using it in previous MMF2. For fade transitions that don't work on some exporters like Flash, I was always using a huge black square object around the frame that controlled the fade transitions for compatibility of other exporters. Maybe I should try to exchange that for the frame effects instead? Or do some frame effects not work in some exporters?