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Thread: So, I sent a bug report to CT's BugBox System.

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
    N64Mario's Avatar
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    So, I sent a bug report to CT's BugBox System.

    There's an color replace error when you save a frame position, and load application position.
    Apparently, if you replace a color of one object, then use the save position. restart application, and load application position, the new color that was set to the object after you saved does not get affected. The object retains its original colors before the color gets replaced. I started noticing this when I was experimenting with it in my fan game remake.

    Everything else seems fine when you save/load. The only thing wrong is the color replace does not get saved as well. I don't know how much of a priority this is, but it seems like something that should get fixed. Otherwise, ppl would have to find a way around this error with new replaced colors not getting saved properly.




    Also, unrelated note, no one can reply to any of my other topics that may have 0 replies? I sure could use the help. But if nothing, I can understand. Just more work than necessary.

  2. #2
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Simon's Avatar
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    This is not a bug, colour replacement is not saved in the data for load/save frame, that purely deals with positions, variables, rotations and so on. Replacing the colour at runtime is something you will have to manually redo yourself.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    I think it is a bug. If save frame position can save/load variables, object positions & everything else, I don't understand why the new colors can be saved as well. If I were making a game where the 2nd player was the same as P1, but different color replaced, used save position & load, then both players would have same color.

    Unless one can give example how to check for current colors in game if it is still replaced or not. If values are saved, flags are saved, object positions saved, but not colors, how is that going to work?

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    piscesdreams's Avatar
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    Maybe this would be good for a feature request, bug or not.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Well...... I suppose I can try to add it as a feature request. Though I already submitted it as a bug report. Does it make a difference weather the same thing is reported under bug, or feature requests? If it's not a bug, maybe it should be added as a request anyway. It would really help prove useful for games that use it.

    Because right now, bug or no bug, I think it's an error that you can't save & load new replaced colors.

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    piscesdreams's Avatar
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    It may have been something that just wasn't considered. Couldn't hurt to submit it as a feature request though.

  7. #7
    Clicker

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    if it was designed this way and it behaves the way it was designed to.. it's not a bug or an error.

    simply store the colour in a value (values are saved) and then when the game loads at start set the colour based on the values you saved previously.

  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Nope. Doesn't help.

    I have tried "Object Flag is off". I have tried "Only one action when event loops". It replaces the color when the frame starts. But when after I save, then restart application, then load application position, no matter what the conditions are, the object always reverts back to its original colors.

    Well I have put this in the feature requests section just in case. I have tried everything to save the new color replaced in the current version, and nothing seems to work.

    Oh yea, if I have a condition to 'ALWAYS' color replace object even after loading application position, it's just going to slow down the application. So that's not going to work either.

  9. #9
    Clicker Fusion 2.5

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    How would you like it if someone points out an intended feature of your game and call it a bug? You have a reply from Clickteam saying it's not a bug. Should be open and shut right there. What kind of vindication are you seeking insisting that it's a bug in this thread? Just make a feature request and call it good. kthxbai.

  10. #10
    Clicker

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    It does work.. you're so quick to dismiss everything.

    Suppose you have a green square in your game - when you collect a power-up you want the square to change colour to red.
    simple example:

    Square collides with power up
    Set Alterable Value A of Square to 1

    2 more events

    only 1 action when event loops
    + value A of square = 0

    Set colour to green

    Only 1 action when event loops
    + value A of square = 1

    Set colour to red

    Now when you save the game - you have saved the value A as 1 (so it will become red) whenever the game loads, it will read value A as 1 and will colour the object appropriately.

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