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Thread: Loading External Images to Active

  1. #1
    Clicker Multimedia Fusion 2
    Fusion 2.5 (Steam)

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    Loading External Images to Active

    When loading an image into an active using Load Frame, it seems like all copies of the active will be given that same image, even if done on an objects creation in a fast loop... meaning I can't create tiles this way. Is there a way around this, without using Active picture? (Can't use fine collision detection with that.)

  2. #2
    Clicker Fusion 2.5 Developer

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    Yes, all instances share the same animations - but you can load images into as many different animation frames as you like.

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