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Thread: Change graphics on a counter

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    arthurh's Avatar
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    Change graphics on a counter

    Hi,

    I try to change the graphic number on a counter with transparent png 24b.
    When i load this graphics to an active objet, the png is transparent. But when i load this graphics to the counter, it is not transparent and have black behind the numbers...

    Have you change somethink in the counter editor since MMF2 ?

    It is urgent ! Thanks

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    arthurh's Avatar
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    anybody ?
    This is a snap shot of what append.
    Images attachées Images attachées

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    First copy the RGB data like you have done, and then go copy and paste the alpha channel from the active to the counter frame.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    maybe i don't understand well but i can't copy and paste the frame beetween active objet and counter.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    You are correct, you can't copy frames directly. Let's say, for example, you have an active object that has all the graphics for your digits as frames, with transparency (alpha channel) working and you want to put those frames into a counter as the digit frames. What I mean is go into your active object, and go to the digit 1 frame (for example), then select all the actual pixel data (not the animation frame) and copy that, then paste it into the counter. By doing so, your transparency (alpha channel data) will not be carried to the counter object, resulting in black (or other) colors instead of transparency. After doing that, go back into the active object to the frame you copied and click the transparency icon on the left in the toolbar (next to the trim tool, looks like a poorly drawn fish). Then click the "edit" and "show" boxes under the alpha channel properties. This will then show you the alpha channel (the transparency mask). Then select all that pixel data and copy it. Then go back into the counter, to the frame you previously pasted, and click the transparency icon on the toolbar again, click the edit and show boxes, then paste the new alpha channel pixels into the frame. Now repeat for each digit/frame. Yes, it is tedious.

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Going with this using Paint Shop Pro.

    What I noticed when importing images, if the image copied/pasted is 256 colors, the first index 0 color is the transparent color (top left corner on program), which is usually black in most cases. It will come out as transparent on CT Fusion. Even if the image is not 256 colors, but the background is black, it will come out transparent on CT fusion anyway. Though I am pretty sure you can change the transparency color setting on images imported in CT Fusion.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Thanks for your response
    Yes... it is more than tedious... Why this is so complicated ???
    So i try your solution : it works partially. It paste the alpha channel of the active objet but the result is different... so i can't make that.

    Hope CT correct this worflow asap

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    To N64Mario : and if i don't want 256 colors but 24b colors ? with transparent background ??? i can't ? why with mmf2 i did and with fusion i could'nt ???

    EDIT :
    i test a black 0,0,0 backgroound in 24b mode, the result is ugly ! there is a black line around the numbers. I test another color 255,0,255, the result is worst. So actually, making a nice counter in fusion is not possible. But it is not a difficult function to make this sort of modification. It was simple in MMF2 ! Why it is so hard and bad in fusion ??? O_O

  9. #9
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    Try 0,0,7. That is the correct color.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Hello nivram ! It doesn't work ! Still 256c alpha channel. Have you an mfa with alpha channel 24b in a counter ? if so, i am interested to have a look on it thanks for you effort to help me ! i appreciate !

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