Hey guys, i started looking in the forums for help making my stage tracks loop at a specific point. There were several tips but i didnt really see any that pin pointed specific details, so i just figured it out (at least for my needs) and wanted to post it here in case someone needed the help as well

Here's what i got:

My track starts out as an intro on the frame prior to the main frames that use the song, so just treat what i am using as if you are dropping it straight into the frame you need it-

(For Loop)
"Song" (Set as "Is a Specific Sample Not Playing?", whatever your track name is)
=> Play Sample "Song" (again, whatever the song name is)
=> Set position of sample "Song" to "X"

With all the hidden variables aside haha, my code looks like this:

"Stage 8" is not playing
=> Play Sample "Stage 8"
=> Set position of sample "Stage 8" to 7445 (7445 is 7.445 secs in milliseconds)

The reason i have the position to 7445 milliseconds is because the track has a 7.45 second intro that i only want played on the frame before it. The only time this didn't work is when the game was paused, maybe someone else can chime in on this and remedy the pause bug, but for normal gameplay it works great and i hope this can help anyone with the same problem i had